1. Andrew,
give me the highlights of who you are. Where were you born, family...all the
fluffy stuff.
Born in Winnipeg,
Manitoba, Canada, grew up in the country about a twenty minute drive from the
city. More or less an only child, I have a half-sister (though I've never
thought of her as "half") but she never lived with us. I have two
sons, Xavier and Nate, who are two of my biggest supporters, along with my
parents and my wonderful girlfriend, Cassandra.
2. What was
your first comic? What attracted you to it?
The first
comic book that I ever remember reading/being read to me was an Uncle Scrooge
comic when I was about four years old. I can recall a fair bit of the one story
but not the whole book. My first superhero comic book was Web of Spider-Man #4.
It was the first thing I ever bought with my "own money". I would've
been six when it came out. It was lost when my basement flooded at one point
(along with all my other Spider-Man, Batman and Superman comics) but I managed
to track a copy down at a comic con a couple years after that. What attracted
me to it? Spider-Man. I was big into the 60s Spider-Man cartoon and he was
easily my favorite superhero back then.
3. Did you
study art or writing in high school? College?
I've never
FORMALLY studied writing beyond high school and reading dozens of articles and
one or two books that I came across on the topic of comic book writing. I have
nearly a dozen "How To Write" books that I never got past the first
chapter of. I've found the adage of "the best way to learn is to DO"
to be very true. I enrolled in every English course that they offered in high
school and usually did well in them (when I did the assignments) and had some
really great teachers that are to blame for me thinking I might be a
half-decent story-teller.
3B. Do you
feel that "learning on the job" is a better experience or do you wish
you took some creative writing or screenwriting courses?
Learning on
the job was probably the best way for me- obviously it's different for
everyone- and there's never anything wrong with learning new things, I'm always
looking for ways to expand my knowledge in the field, though a formal learning
course has yet to happen. I've managed to meet a lot of writers who have been
willing to share their insights and that has been great.
4. What was
the moment you decided that this was something you wanted to pursue? Was it a
comic you read? A movie you watched?
Writing
comic books has been something I have wanted to do since I started doing any
kind of writing back in junior high school. It was always one of those
"man that'd be cool to do one day" sort of things. Something that you
think or dream about but don't really expect to ever DO. For anyone who doesn't
know how hard it can be to get into the "industry"- you have a better
chance of making money playing the lottery professionally than you do breaking
into comics.
What made
me finally venture into it myself were two things. The first was a local
author, A.P Fuchs, who wrote a series of novels featuring Axiom-man, a
Winnipeg-based superhero that he self-published. The other influence was Charlie
McElvy who, when he was unable to do a comic book featuring the characters he
created, opted to take a different path and created a role-playing game book
entitled The WatchGuard Sourcebook. He would later go on to run a successful
Kickstarter to get his comic books with those same characters funded.
The two of
them made me see that if you had an idea that you believed in, and were willing
to do the work and put it out there, that you could make it work in your own
terms, WITHOUT having to rely on an outside force or publisher to get it done.
If you wanted it bad enough, you could make it happen. That there are no
excuses. You want to do it? MAKE it happen.
4B. But why
comics, specifically? You acknowledge how hard it is to break in, but still you
were attracted to...what, exactly?
I simply
love comics. To me it's the ultimate art form- nothing else combines two of the
greatest creative endeavors (the written word and the drawn/painted picture) in
such a perfect synthesis.
5. What do
you do on your books? How did you learn to do this? Did you teach yourself?
For the
books, I do all the writing: the script and the dialogue are all me- the
fantastic art that graces the pages of LEGACY and New Guard and make my OK
ideas look fabulous are all up to the great group of artists that I work with.
In the script I let the artist know what's going on for that page, most of the
time breaking it down into the panels for them, though lately, as I've worked
more and more with Kenan and Andre (my primary artists), I've even started
leaving that part of it up to them on some pages. Especially any big action-y
pages. As long as the page starts and ends the way I need it to, how we get
there I leave in their capable hands.
Other than
reading a bunch of scripts that I found online (or any Director's Cut books
that DC or Marvel put out) and a once through on DC'S Guide to Writing Comics, everything I did was
trial and error. It really is the only way to do it. My scripts, and the books
as a result, have VASTLY improved with each outing. One thing I'd like to
mention is that New Guard #2 will be the first time that I'm CO-WRITING a book,
in this case with Christine Steendam, a local author that I've gotten to know
over the last year or so. Christine has come on to help bring an authentic feel
to a certain sub-plot and I'm very excited to work with her on it.
6. What was
the primary influence that resulted in Legacy?
LEGACY came
from three sources. Starman by James Robinson from DC Comics was a big
influence, a little known one-shot book put out by DC entitled The Legacy of
Superman (I had to go through my back issues to find the name of it- I
seriously had no idea until I found it again that it had "legacy" in its
title) and, in a non-comic book influence, Isaac Asimov's Foundation series.
All of
those books are what you might call "generational stories" that take
part over years that, though they contain smaller arcs, also have a greater
overall story to it. I've always been fond of that type of story as a reader.
They are also all remarkable in the fact that they concentrate on more than
just the "main" character. Starman isn't JUST about Jack Knight in
the same way that Foundation isn't just Hari Seldon's story and the Legacy of
Superman occurs after his death at the hands of Doomsday. He doesn't even
appear in it except in flashbacks. I like that you can have a story full of
action and adventure with swashbuckling heroes but still have those character
moments that only "real" people can bring to a narrative.
6B. Asimov
is an interesting influence, in that he is more known for sci-fi than for
comics. Is that an indication of where LEGACY is headed?
Asimov was
heavily influenced by "pulps" in his youth- essentially the
forerunner for comic books- and many of today's superheroes have SF style
origins, thanks to Stan Lee and Julius Schwartz, so it's not much of a stretch
to have a science fiction feel to parts of LEGACY. We will be seeing some of
the future of Legacy and its citizens in a few up-coming issues and there's
definitely going to be some cool super science/tech stuff that Andre and Kenan
will be drawing.
7. What is
Legacy about?
LEGACY is a
story of a city, named Legacy, which has seen better days. It's a city that has
lost faith in itself. Not unlike many cities around the world. Look at Detroit,
a city once held up as THE standard of industry and that has since declared
bankruptcy. More and more white collar crime drags down people's spirits, while
crimes on the streets endanger people's physical well-being. LEGACY is a place
that too many people can relate to. Legacy needs some hope. And they may have
found it in a certain masked vigilante who seems to be using his superhuman
powers to fight crime. Not everyone is convinced though. Would you be? How
often have we raised people up on pedestals to only find out later that they
were not quite as heroic as they thought?
7B. Do you
find it hard to base a fictional construct (a superhero) in such a real
setting?
I think
that if you set a superhero in a real setting like a city, then to keep it
believable you have to add some realism to the story. I know, how do you make a
guy that can leap city blocks and bench-press a truck seem real? I find that
having lasting consequences and honest reactions from characters go a long way.
If a building gets knocked down in one book, it shouldn't be totally fine in
the next- fixing it would take time. People see a guy shoot fire from their hands;
they're going to be a little leery about getting near a guy like that. Or
they'll be far too close and taking a video of it on their smart phone.
7C. You
mention that the people of Legacy (the city) are skeptical and possibly
hesitant to accept Paragon's help. Is that how you (a Canadian) view Americans?
The world?
I think
that everyone, unfortunately, is a little skeptical these days of things that
seem "too good to be true". A masked vigilante would be hard to fully
trust- not only is he hiding who he is, but he's technically working outside of
the law. I wouldn't blame folks for being a little worried by someone like
that.
8. You
changed artists between issue 1 and issue 2. Was that intentional? Were you
dissatisfied with the original artist?
Mike
Campeau was the artist on LEGACY #1 and I can never find enough words to thank
him for working with me on that book. I wouldn't say I was COMPLETELY clueless
as to what exactly I was doing but the learning curve was much steeper than I
had expected and he walked me through it every step of the way. Mike is a truly
classy guy who overcame some pretty serious health issues during the production
of the book and I am forever in his debt. The reason for the switch was pretty
simple- Mike has his own book that he does, Krimzon Kaine, and he had put off
working on the second issue while he was working on LEGACY #1 and wanted to get
back to it. Luckily, I found Andre and he was able to jump on to #2.
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